newnumber6 (
newnumber6) wrote2006-06-17 10:46 am
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The XET Diaries, Part 7: Closing Concepts
Okay, and as the last (planned) edition of the XET diaries, I’m going to do a few random plots ideas left out of the other posts and couple of my own ideas for XETized versions of other Marvel concepts. These aren't really 'plans' so much, because unless I was prepared to app the characters it was likely they'd never come to pass, and some of them would be impossible in a group RP session, even though they might be cool if XET were, say, an X-Men Alternate Universe comic series. But hey, since I was doing this big series of posts anyways, I decided I’d throw them in as a capper. Also, some of my ideas for ‘rehabilitating’ (or just doing cool things with) certain existing characters by using our One Year Gap at our rebirth.
Behind the cut… XET Runaways! Warlock! The Punisher! And More!
I meant to post this around a week ago but I always had the feeling that I was forgetting something or other. However days went by and I couldn’t remember it so I just figured I’d post it as is, and maybe edit it later if I think of something else that doesn’t warrant a whole new post.
Plots:
The Zombie Plot: Oh, sure, we had zombies occasionally appear in other plots, but we never did get around to doing a whole ‘dead rise all over and start wreaking havoc’ plot. One of the main reasons we didn’t was because it was one of those things that it was hard to explain to the public and still have them remain ignorant of magic. Involving Denny in some way might have been natural, but I think it might have been better if it was one of those ‘field trip’ style plots, where characters go to some small town where it all starts happening, so it could be covered up.
Edit: Remembered a couple more plot ideas.
School Violence:This plot was designed to get the school-age students of Xaviers to go to a normal school on a more or less permanent basis. The general idea was that at a school near the mansion there was a shocking case of mass violence against a teacher, and Cerebro (inaccurately, or irrelevantly) picked up a mutant signature at around the same time, so he sent in his students to the new school. It was also designed to force the non-human-looking students to interact with and try to cope with being part of society, rather than hiding themselves. The plot faltered, but we got a few good scenes in. More details in this post on Ithaqua's journal
The Dreamlands Invasion: This probably should have gone in the post about Dreamlands plots, but I figured I'd keep all my 'late additions' in one spot. Here was the general idea. One minor 'real life mystery' is the Voynich Manuscript, a book written in a language nobody's been able to decipher. It contains, among other things, drawings of plants that don't seem to exist. It was my introduction to this idea that started the plot: What if the book was written in and about the dreamlands (it doesn't have to be the dreamlands, and the plot could be retrofitted with other dimensions with significant changes). The plants in there aren't native to Earth.
Laura Dean and Goblyn are two characters I played early on. One is constantly in the dreamlands, and one is in the real world, and they can swap at will (and many people think it's actually a transformation). They can also bring small objects with them. So the idea is that at some time in Central Park, Laura swaps with Goblyn, and by accident Goblyn brings a plant seed with her. It detaches from her before she goes back and begins to take root in Central Park. Of course, the plant is designed for a dreamlands ecology, and Earth plants have no natural defenses against it, so it slowly starts to overwhelm the natural life form, and, in its own way, becomes dangerous.
Now, one of the reasons the plot never got off the ground was that I never decided exactly what the plant did that was so bad. Maybe it induced sleepiness and visits to the dreamlands. In any event, at some point somebody recognizes that the plant looks a lot like one pictured in the Voynich Manuscript. The problem is, nobody in the world can decipher the Voynich Manuscript.
Except, perhaps, one man. Doug Ramsey, who has the mutant ability to translate languages. He'd be the one to uncover the secret of how to destroy the plant and save the day. It could also lead to other plots down the line since he can then read the rest of the Voynich Manuscript which might contain other interesting plot points.
Another possible side plot would be if Eve, lover of plants, takes a sample before all of it is destroyed.
Of course, the other reason the plot eventually died was because we didn't have a player for Doug, and I stopped playing Laura and Goblyn and put Laura into a coma to 'get them out of the way'.
On to the shotgun style concepts and OYL fixes…
Runaways:
I love this book a lot, so naturally my thoughts have turned more than once to what XET's version of the Runaways would look like - I never seriously proposed them to anybody because I really couldn't bear to see them existing other than as a group, and that wasn't likely. But here goes: The Gibborum would obviously be replaced by a Mythos cult. So, the Runaways learn that their parents are secretly in a mythos cult dedicated to raising some entity (possibly even Cthulhu himself) from the depths and ending the world. The Wilders could exist more or less unchanged, as could the Hayeses. The Minorus were sorcerers so they'd be a little more insane (since magic does that), and Nico would inevitably fall down that path too given enough time (probably right as she reached adulthood, just to be thematic). Chase and his parents could probably be more or less unchanged too - there's all sorts of mad scientists. The two big problems are the Deans and the Yorkes. The Yorkes are the easiest to handle, actually, but there are a couple different ways to go with it. There's nothing actually wrong with time travel in the Mythos, it's just really dangerous. So they could either be time travellers more or less as stated (with the exception that alternate pasts and futures might not be as easily accessible), but there's another way to do it... that they're mental time travellers, either Yithian scientists who've taken a liking to a human form (and deciding to raise a human daughter) or part of the Yithian cult and not technical time travellers.
Gert is fine, but Old Lace is another matter. Yithians can solve the problem, but it's a little harder for them to get a genetically engineered dinosaur from the 87th century when Cthulhu is due to rise any day now. They could either have kidnapped a dinosaur from the dino age and altered it themselves (or with help of others, like Chase's parents), or there's the really-changing-the-canon concept and give Gertrude a tamed/controlled Hound of Tindalos (either with or without a fanwank that it's ensorcelled to look like a dinosaur).
Karolina's harder to work in and do justice both to the source material and to Lovecraft, because aliens in Lovecraft are generally _really_ alien, in both mind and body. However, it's not unknown for things to be able to take human form, and one supposes you might be able to find an alien race that mentally isn't _that_ different. But I'd imagine Karolina would be better portrayed as a being of light that doesn't look humanoid, but that can look like a human when she's wearing her special stuff.
Warlock:
Had an early idea for Warlock as being a wholly earth-based artificial life-form. Specifically, it would be one of MJ-12’s ‘Crystal Matrix Ais’, but one that constructed a new body through nanotechnology. The nanotech would explain most of Warlock’s powers, from his shapeshifting to his transmuting of organic matter into ‘techno-organic’. The other aspect we toyed with was that he was an outgrowth of the Watchdog program that monitored Kelly while she was Mokoto (of course, Watchdog later was due to have some ties to the Ultron plot)… it’s been a while, but I think (this was back when Kelly was still a player) we were toying with the idea that Watchdog had decided it really loved Kelly after all and so created Warlock to pursue her in a stalkerish way, and then it might eventually get its mind wiped and have to start ‘fresh’ and be a playable character.
Bishop:
A refugee from the end times, much like Rachel. I think one of the ideas was that there was a group of time travellers who went back to ‘euthanize’ mankind and try to destroy the world before Cthulhu rose and ushered in the end times, which would be horrible for everyone. Bishop might either be one of them (for a more radical interpretation) or someone who followed them to try and stop them (in a more traditional one).
Iron Man: There was the old idea of Tony Stark being/making the first Sentinel prototype, a suit of armor designed to make humans able to take down dangerous mutants. He might either be a little anti-mutant himself, or just be interested in public safety and have his designs stolen and used against mutants who aren’t committing crimes.
Punisher: I don’t much like the Punisher in concept, but I always liked the idea of Frank Castle, member of the Parahuman Investigation Division (PID) of the NYPD – that is, a mutant cop, with the potential idea down the line that he might go crazy and want to start executing criminal mutants. NPC ones, obviously.
Babel’s Children: Babel was a former member of the Brotherhood and later was supposed to be on the board of directors of Excelsior. His power was that anything he spoke, others heard it in their most native language, and similarly he understood everything spoken to him as if it was spoken in perfect Greek. It was established that he had two daughters with his human wife (this was established in canon, but they never appeared in the comics). Way back right from the brotherhood days, I privately toyed with the idea that one of his daughters, Phaedra, was a mutant, and the other, Antigone, was not. Phaedra had a similar power as her fathers, except that instead of understanding languages, she heard only and could speak only truth. No one could successfully lie to her, nor could she lie to them. Not a very original power concept, but I thought it might have made a cool connection to have them appear.
OYL Fixes:
Really a lot of characters could have been fixed simply with a ‘woo, memory gaps/time rewarping due to Daoloth!’ handwave, but I’m going to try to go beyond that a little, and ignore it as an option for the sake of these ideas.
Madrox: Madrox appeared very early on in the game, was in a few scenes, and then disappeared. Now, I’m loathe to completely retcon away appearances of any character when a new one comes along, but I always thought that it would kind of suck if we had a good Madrox player and nobody could play him. So there was the obvious idea of making any previous Madrox appearances duplicates that he never knew about. Specifically, insert a clause into his powers that sometimes dupes are very different, in appearance, ages, even memories. Thus, a new apper could write almost any explanation, maybe a childhood accident getting hit by a car resulting in a much older Jamie Madrox being created and knocked into an alley. Lying about his past or just being delusional about it, he heads to New York and tries to create a new life out of it. Easy as pie.
Rachel: It’s a little iffy including this because technically I sort of made it canon already. Or at least quasi-canon in the way logs posted between our first death and resurrection were. Anyway, Rachel Summers was another of our early characters who disappeared. The idea was to explain her away as being on Muir Island with Moira, and a set of false memories that Professor Xavier installed in her mind to help her sanity. Every once in a while he’d take a trip up there and probe her mind for information about the awful future she came from, and he tried to prevent it. Eventually though, a player could resume her and have Xavier unblock her mind, or even keep it partially blocked to a degree that allows the player some flexibility.
Kelnet Survivors: The whole Kelnet plot had some cool aspects to it, but, frankly, there were parts of it that effectively ruined a large number of characters for ever being used again in a more serious manner, because firstly, they’d have to learn the whole backstory of Kelnet, and for another there was the whole ‘everyone sleeping with everyone’ aspect to it all. Oh, and they also still all had a piece of Kelly in their brains which would start to kill them months later. However, since Kelly killed Corvid, which pissed off Emma enough into killing Kelly and disappearing, I thought it might be a cool thing if she went one step further… during her disappearance Emma Frost, still in rage, hunts down every member of Kelnet she could find, removes the spike (applying mind control to force the spike to remove itself), and then, out of vengeance, wipes their minds of any memory whatsoever of Kelly. Which might include any memories since before they met Kelly. Most (if not all) of Kelnet left either before or at the same time as Kelly, so there wouldn’t be a big issue with any existing players, and anyone who wanted to keep memories (either new players wanting to deal with it or old players) could say Emma missed them. We could even (if a potential Emma apper desired it) apply it reflexively, and say that Emma, once she had erased everyone she thought she could get to, blocked or wiped the memories out of her own mind, and maybe even reverting her to her ‘ice queen’ persona by blocking off her emotions.
Psylocke: Since our original Psylocke was something of a split personality… druggy model by day, astrally projected warrior of the dreamlands by night, it was a bit hard to deal with for other potential players of the character. Plus there was all sorts of silliness like her magic breast enlargement surgery that the other player gave us. But of course there’s a One Year Gap and she could have gone in for help, or, perhaps, died, but in dying the Psylocke part of her gets sent into her killer, an asian assassin named Kwannon. Since Psylocke’s persona was heroic, she could then be a ‘good guy’ and perhaps retain access to some of Betsy’s memories.
And that’s it. My complete Plot Book for XET (again, barring something I remember way down the line and decide to post later). I hope at least some of you enjoyed it because, well, otherwise I did a whole lot of typing for nothing! Well, not for nothing… even if nobody cared, I wanted to have a record to look back on someday and smile.
Anyway, at this point I’d like to invite anyone else who wants to, to use this post (or the previous ones if its more relevant) to include their own memories of plots left undone, secrets known only to a few people that never made it to public knowledge, characters you almost apped for, or hell, even just random memories. You can either post them yourself as comments, or post links to posts elsewhere. I personally’d love to read them, even if I know them already.
Edit: Links to other XET-based log-entries as they come in:
Ithaqua's posted some more of his memories (in addition to the ones in the comments to this post) here.
Behind the cut… XET Runaways! Warlock! The Punisher! And More!
I meant to post this around a week ago but I always had the feeling that I was forgetting something or other. However days went by and I couldn’t remember it so I just figured I’d post it as is, and maybe edit it later if I think of something else that doesn’t warrant a whole new post.
Plots:
The Zombie Plot: Oh, sure, we had zombies occasionally appear in other plots, but we never did get around to doing a whole ‘dead rise all over and start wreaking havoc’ plot. One of the main reasons we didn’t was because it was one of those things that it was hard to explain to the public and still have them remain ignorant of magic. Involving Denny in some way might have been natural, but I think it might have been better if it was one of those ‘field trip’ style plots, where characters go to some small town where it all starts happening, so it could be covered up.
Edit: Remembered a couple more plot ideas.
School Violence:This plot was designed to get the school-age students of Xaviers to go to a normal school on a more or less permanent basis. The general idea was that at a school near the mansion there was a shocking case of mass violence against a teacher, and Cerebro (inaccurately, or irrelevantly) picked up a mutant signature at around the same time, so he sent in his students to the new school. It was also designed to force the non-human-looking students to interact with and try to cope with being part of society, rather than hiding themselves. The plot faltered, but we got a few good scenes in. More details in this post on Ithaqua's journal
The Dreamlands Invasion: This probably should have gone in the post about Dreamlands plots, but I figured I'd keep all my 'late additions' in one spot. Here was the general idea. One minor 'real life mystery' is the Voynich Manuscript, a book written in a language nobody's been able to decipher. It contains, among other things, drawings of plants that don't seem to exist. It was my introduction to this idea that started the plot: What if the book was written in and about the dreamlands (it doesn't have to be the dreamlands, and the plot could be retrofitted with other dimensions with significant changes). The plants in there aren't native to Earth.
Laura Dean and Goblyn are two characters I played early on. One is constantly in the dreamlands, and one is in the real world, and they can swap at will (and many people think it's actually a transformation). They can also bring small objects with them. So the idea is that at some time in Central Park, Laura swaps with Goblyn, and by accident Goblyn brings a plant seed with her. It detaches from her before she goes back and begins to take root in Central Park. Of course, the plant is designed for a dreamlands ecology, and Earth plants have no natural defenses against it, so it slowly starts to overwhelm the natural life form, and, in its own way, becomes dangerous.
Now, one of the reasons the plot never got off the ground was that I never decided exactly what the plant did that was so bad. Maybe it induced sleepiness and visits to the dreamlands. In any event, at some point somebody recognizes that the plant looks a lot like one pictured in the Voynich Manuscript. The problem is, nobody in the world can decipher the Voynich Manuscript.
Except, perhaps, one man. Doug Ramsey, who has the mutant ability to translate languages. He'd be the one to uncover the secret of how to destroy the plant and save the day. It could also lead to other plots down the line since he can then read the rest of the Voynich Manuscript which might contain other interesting plot points.
Another possible side plot would be if Eve, lover of plants, takes a sample before all of it is destroyed.
Of course, the other reason the plot eventually died was because we didn't have a player for Doug, and I stopped playing Laura and Goblyn and put Laura into a coma to 'get them out of the way'.
On to the shotgun style concepts and OYL fixes…
Runaways:
I love this book a lot, so naturally my thoughts have turned more than once to what XET's version of the Runaways would look like - I never seriously proposed them to anybody because I really couldn't bear to see them existing other than as a group, and that wasn't likely. But here goes: The Gibborum would obviously be replaced by a Mythos cult. So, the Runaways learn that their parents are secretly in a mythos cult dedicated to raising some entity (possibly even Cthulhu himself) from the depths and ending the world. The Wilders could exist more or less unchanged, as could the Hayeses. The Minorus were sorcerers so they'd be a little more insane (since magic does that), and Nico would inevitably fall down that path too given enough time (probably right as she reached adulthood, just to be thematic). Chase and his parents could probably be more or less unchanged too - there's all sorts of mad scientists. The two big problems are the Deans and the Yorkes. The Yorkes are the easiest to handle, actually, but there are a couple different ways to go with it. There's nothing actually wrong with time travel in the Mythos, it's just really dangerous. So they could either be time travellers more or less as stated (with the exception that alternate pasts and futures might not be as easily accessible), but there's another way to do it... that they're mental time travellers, either Yithian scientists who've taken a liking to a human form (and deciding to raise a human daughter) or part of the Yithian cult and not technical time travellers.
Gert is fine, but Old Lace is another matter. Yithians can solve the problem, but it's a little harder for them to get a genetically engineered dinosaur from the 87th century when Cthulhu is due to rise any day now. They could either have kidnapped a dinosaur from the dino age and altered it themselves (or with help of others, like Chase's parents), or there's the really-changing-the-canon concept and give Gertrude a tamed/controlled Hound of Tindalos (either with or without a fanwank that it's ensorcelled to look like a dinosaur).
Karolina's harder to work in and do justice both to the source material and to Lovecraft, because aliens in Lovecraft are generally _really_ alien, in both mind and body. However, it's not unknown for things to be able to take human form, and one supposes you might be able to find an alien race that mentally isn't _that_ different. But I'd imagine Karolina would be better portrayed as a being of light that doesn't look humanoid, but that can look like a human when she's wearing her special stuff.
Warlock:
Had an early idea for Warlock as being a wholly earth-based artificial life-form. Specifically, it would be one of MJ-12’s ‘Crystal Matrix Ais’, but one that constructed a new body through nanotechnology. The nanotech would explain most of Warlock’s powers, from his shapeshifting to his transmuting of organic matter into ‘techno-organic’. The other aspect we toyed with was that he was an outgrowth of the Watchdog program that monitored Kelly while she was Mokoto (of course, Watchdog later was due to have some ties to the Ultron plot)… it’s been a while, but I think (this was back when Kelly was still a player) we were toying with the idea that Watchdog had decided it really loved Kelly after all and so created Warlock to pursue her in a stalkerish way, and then it might eventually get its mind wiped and have to start ‘fresh’ and be a playable character.
Bishop:
A refugee from the end times, much like Rachel. I think one of the ideas was that there was a group of time travellers who went back to ‘euthanize’ mankind and try to destroy the world before Cthulhu rose and ushered in the end times, which would be horrible for everyone. Bishop might either be one of them (for a more radical interpretation) or someone who followed them to try and stop them (in a more traditional one).
Iron Man: There was the old idea of Tony Stark being/making the first Sentinel prototype, a suit of armor designed to make humans able to take down dangerous mutants. He might either be a little anti-mutant himself, or just be interested in public safety and have his designs stolen and used against mutants who aren’t committing crimes.
Punisher: I don’t much like the Punisher in concept, but I always liked the idea of Frank Castle, member of the Parahuman Investigation Division (PID) of the NYPD – that is, a mutant cop, with the potential idea down the line that he might go crazy and want to start executing criminal mutants. NPC ones, obviously.
Babel’s Children: Babel was a former member of the Brotherhood and later was supposed to be on the board of directors of Excelsior. His power was that anything he spoke, others heard it in their most native language, and similarly he understood everything spoken to him as if it was spoken in perfect Greek. It was established that he had two daughters with his human wife (this was established in canon, but they never appeared in the comics). Way back right from the brotherhood days, I privately toyed with the idea that one of his daughters, Phaedra, was a mutant, and the other, Antigone, was not. Phaedra had a similar power as her fathers, except that instead of understanding languages, she heard only and could speak only truth. No one could successfully lie to her, nor could she lie to them. Not a very original power concept, but I thought it might have made a cool connection to have them appear.
OYL Fixes:
Really a lot of characters could have been fixed simply with a ‘woo, memory gaps/time rewarping due to Daoloth!’ handwave, but I’m going to try to go beyond that a little, and ignore it as an option for the sake of these ideas.
Madrox: Madrox appeared very early on in the game, was in a few scenes, and then disappeared. Now, I’m loathe to completely retcon away appearances of any character when a new one comes along, but I always thought that it would kind of suck if we had a good Madrox player and nobody could play him. So there was the obvious idea of making any previous Madrox appearances duplicates that he never knew about. Specifically, insert a clause into his powers that sometimes dupes are very different, in appearance, ages, even memories. Thus, a new apper could write almost any explanation, maybe a childhood accident getting hit by a car resulting in a much older Jamie Madrox being created and knocked into an alley. Lying about his past or just being delusional about it, he heads to New York and tries to create a new life out of it. Easy as pie.
Rachel: It’s a little iffy including this because technically I sort of made it canon already. Or at least quasi-canon in the way logs posted between our first death and resurrection were. Anyway, Rachel Summers was another of our early characters who disappeared. The idea was to explain her away as being on Muir Island with Moira, and a set of false memories that Professor Xavier installed in her mind to help her sanity. Every once in a while he’d take a trip up there and probe her mind for information about the awful future she came from, and he tried to prevent it. Eventually though, a player could resume her and have Xavier unblock her mind, or even keep it partially blocked to a degree that allows the player some flexibility.
Kelnet Survivors: The whole Kelnet plot had some cool aspects to it, but, frankly, there were parts of it that effectively ruined a large number of characters for ever being used again in a more serious manner, because firstly, they’d have to learn the whole backstory of Kelnet, and for another there was the whole ‘everyone sleeping with everyone’ aspect to it all. Oh, and they also still all had a piece of Kelly in their brains which would start to kill them months later. However, since Kelly killed Corvid, which pissed off Emma enough into killing Kelly and disappearing, I thought it might be a cool thing if she went one step further… during her disappearance Emma Frost, still in rage, hunts down every member of Kelnet she could find, removes the spike (applying mind control to force the spike to remove itself), and then, out of vengeance, wipes their minds of any memory whatsoever of Kelly. Which might include any memories since before they met Kelly. Most (if not all) of Kelnet left either before or at the same time as Kelly, so there wouldn’t be a big issue with any existing players, and anyone who wanted to keep memories (either new players wanting to deal with it or old players) could say Emma missed them. We could even (if a potential Emma apper desired it) apply it reflexively, and say that Emma, once she had erased everyone she thought she could get to, blocked or wiped the memories out of her own mind, and maybe even reverting her to her ‘ice queen’ persona by blocking off her emotions.
Psylocke: Since our original Psylocke was something of a split personality… druggy model by day, astrally projected warrior of the dreamlands by night, it was a bit hard to deal with for other potential players of the character. Plus there was all sorts of silliness like her magic breast enlargement surgery that the other player gave us. But of course there’s a One Year Gap and she could have gone in for help, or, perhaps, died, but in dying the Psylocke part of her gets sent into her killer, an asian assassin named Kwannon. Since Psylocke’s persona was heroic, she could then be a ‘good guy’ and perhaps retain access to some of Betsy’s memories.
And that’s it. My complete Plot Book for XET (again, barring something I remember way down the line and decide to post later). I hope at least some of you enjoyed it because, well, otherwise I did a whole lot of typing for nothing! Well, not for nothing… even if nobody cared, I wanted to have a record to look back on someday and smile.
Anyway, at this point I’d like to invite anyone else who wants to, to use this post (or the previous ones if its more relevant) to include their own memories of plots left undone, secrets known only to a few people that never made it to public knowledge, characters you almost apped for, or hell, even just random memories. You can either post them yourself as comments, or post links to posts elsewhere. I personally’d love to read them, even if I know them already.
Edit: Links to other XET-based log-entries as they come in:
Ithaqua's posted some more of his memories (in addition to the ones in the comments to this post) here.
no subject
You could even take another route with it and have Karolina fear turning into some sort of Wilber Wately monster as she grows older. Metal time travel works for the Yorkies. But I'd just say Old Lace was something they found in some dark corner of the earth untouched by time. The Hayees remind me of "The Thing on the Doorstep" actually.
But what about Victor?
no subject
no subject
Damn you for making me all nostalgic, anyway. :)
no subject
The XET Diaries, Part 8: My Misc Ideas
Side note: Don't know if I've really properly expressed my appreciation to Kirk for everything that he's done, meant or acted for/to/as/on XET. Thanks my friend. Even though you "inherited" XET, you were the life of the place. Job more than well done.
Here are a few of my own character ideas (did I actually have any characters?) and related plot foo:
Ms Marvel
Long story short, Ms Marvel was a Mi-Go experiment gone wrong. Mi-Go have a hive mind (Borg from STNG) yet cannot duplicate certain human psyche traits. Having a human as part of their "collective" would have allowed them to. That was the plan for Carol. Instead the accident triggers her latent mutancy. The Mi-Go leave Carol in the care of MJ-12 for study.
Jett
This character concept actually came about from some OOC chat. I remember Kirk, I and a few others were discussing character ideas. As usually I couldn't settle on a character concept. A few ideas bouncing around like a Pokemon type character who could summon mythos creatures. That's when the idea of transmogrification came to me: shapechanging into monstrous forms. Originally to be a Morlock, RP was moving him into the Brotherhood under Khai. In the end, his mutation was going to turn him into a Mythos creature permanently.
Moira
In the early days, I NPC'd Moira for a few scenes. Part of her back-story was that Mo wasn't as saintly as she wanted to appear. She imprisoned her son Kevin as a way to contain his dangerous mutation, but there were questions whether or not he was as dangerous as he appeared. As well, my research into clan Kinross and the McTaggert family uncovered some ties to witchcraft and a whole other bunch of stuff. So there was going to be major Mythos mess in ye olde family tree. Plus there's the whole government tie-in with Daddy Kinross and how/why the center got built in the 1st place.
Selene
Originally a player was supposed to app her in conjunction with Catseye but that never did materialize. I began writing my own back story on her based loosely on ideas from Selene@Xtulu. She was the daughter of the Priest in the Yellow Mask. Her ultimate goal was to extend her power base in the Waking world, thus increasing her power in the Dreamlands.
Apocalypse
Never a real character, but one I temped for a What-If scene. Toyed with apping him. In the back story, En Sabah Nur was part the modern Cult of the Black Pharaoh and a descendant of Queen Nitocris. My plot idea involved him and his cult stealing Egyptian artefacts to complete a ritual of transference where the spirit of the fist Nephren-Ka would rise up and inhabit his body. He also had his own version of "horsemen" who were his protectors and entourage. A very neat villain idea that never came to light.
Cable
Not the uber-psi but more the super soldier/man of mystery he originally appeared as. Nathan Cable got snatched as part of the Daoloth plot. He was a child (6-8) with variant teke ability. He gets saved by the Xers, but the weird Daoloth effect shunts him into the future (like Khai got thrown into the past). Grows up with Xers, joins them on final assault on R'yleh, and gets shot down. Dying, but not dead, he sees the final fate of Rachel/Phoenix. Queue the Dao effect and he is shunting back to his own time, however as an adult. Conflicting realities and messed up memories leave him a man out of time and thus he doesn't know if he should fight to preserve the future that he knows (?) or to destroy it.