Dream Foo: Clones and Vulture Poker
Dec. 12th, 2005 09:00 amDream, probably heavily influenced by the book I'm reading (Mirror Dance).
The basics of the dream is that I had a clone or an exact duplicate... there was a lot going on but that's lost to the mists of morning, so I can't remember much of it. All I remember was that I was trying to get him off the planet, and earn his freedom. (Although at times in the dream I was the clone, trying to earn my own freedom). Anyway, like in the book, much of this took place on a planet basically run by criminals, so my dream invented this game called Vulture Poker (and essentially the poker game was the attempt to win my clone's freedom). The rules of Vulture Poker were as follows:
1) The Table is very low compared to a normal table. This is mostly tradition, although some think there are two purposes - one to make you have to rise your cards higher to be able to see them and thus make them visible to others watching, and two to make it so anyone trying to see it has to bend down and so will be more noticeable.
2) Certain types of cheating are not only allowed, but encouraged. If you can spot an opponent's cards, great, use it. If you can have a friend in the 'audience' peek at them and then signal you, by all means (I'd assume there's some means to throw out someone who's too obviously cheating, but the dream didn't go into that). The only restriction is you can't use any technological means either yourself, or for any of your spies.
You're also allowed to team up and consult with any other player, for any length of time, disclose what hands you're holdings so you can better judge the odds of winning. This is most traditionally done to pick off whoever's the weakest player, and alliances shift at any time in the game... bribes to see cards can also be offered.
3) Each player has _two_ hands. I'm not sure how _exactly_ this worked in the dream, but I think it was sort of like Texas Hold 'Em, only with two sets of two cards... you combine either set (but you can't mix sets... if you get a King and an Ace and another King and an Ace, you can't make a hand with two aces) with the five community cards dealt through the game, and whoever has the best hand (assuming everyone doesn't fold it). The two sets of hole cards can be played in one of two ways: You can either fold one set right away (before the flop) and it basically lets you counter a bet without chipping in (again, the dream wasn't clear if it's 'up to a certain amount' or 'any amount' or 'antes and blinds only'... I'd imagine it's something like the last). You can also decide to save one hand for your next round... you're not allowed to play it here, and it doesn't let you escape any betting, but you keep the hand aside and knowing the cards it holds can still affect the odds. Or you can simply play both hands (again, dream did not go into it, I'd imagine there's something where you have to continually bet more to keep both hands in play).
Anyway, in the dream I was comparing my hand with one of the other players in an attempt to decide if we should bet against the strongest player. Can't remember how the game turned out, but the theme of 'having/being a double' ran through more mini-dreams before I finally woke up.
The basics of the dream is that I had a clone or an exact duplicate... there was a lot going on but that's lost to the mists of morning, so I can't remember much of it. All I remember was that I was trying to get him off the planet, and earn his freedom. (Although at times in the dream I was the clone, trying to earn my own freedom). Anyway, like in the book, much of this took place on a planet basically run by criminals, so my dream invented this game called Vulture Poker (and essentially the poker game was the attempt to win my clone's freedom). The rules of Vulture Poker were as follows:
1) The Table is very low compared to a normal table. This is mostly tradition, although some think there are two purposes - one to make you have to rise your cards higher to be able to see them and thus make them visible to others watching, and two to make it so anyone trying to see it has to bend down and so will be more noticeable.
2) Certain types of cheating are not only allowed, but encouraged. If you can spot an opponent's cards, great, use it. If you can have a friend in the 'audience' peek at them and then signal you, by all means (I'd assume there's some means to throw out someone who's too obviously cheating, but the dream didn't go into that). The only restriction is you can't use any technological means either yourself, or for any of your spies.
You're also allowed to team up and consult with any other player, for any length of time, disclose what hands you're holdings so you can better judge the odds of winning. This is most traditionally done to pick off whoever's the weakest player, and alliances shift at any time in the game... bribes to see cards can also be offered.
3) Each player has _two_ hands. I'm not sure how _exactly_ this worked in the dream, but I think it was sort of like Texas Hold 'Em, only with two sets of two cards... you combine either set (but you can't mix sets... if you get a King and an Ace and another King and an Ace, you can't make a hand with two aces) with the five community cards dealt through the game, and whoever has the best hand (assuming everyone doesn't fold it). The two sets of hole cards can be played in one of two ways: You can either fold one set right away (before the flop) and it basically lets you counter a bet without chipping in (again, the dream wasn't clear if it's 'up to a certain amount' or 'any amount' or 'antes and blinds only'... I'd imagine it's something like the last). You can also decide to save one hand for your next round... you're not allowed to play it here, and it doesn't let you escape any betting, but you keep the hand aside and knowing the cards it holds can still affect the odds. Or you can simply play both hands (again, dream did not go into it, I'd imagine there's something where you have to continually bet more to keep both hands in play).
Anyway, in the dream I was comparing my hand with one of the other players in an attempt to decide if we should bet against the strongest player. Can't remember how the game turned out, but the theme of 'having/being a double' ran through more mini-dreams before I finally woke up.