newnumber6: (rotating2)
[personal profile] newnumber6
First, Dream Foo. Both actual dreams, and lucid dream strategy.

I'll start with the lucid dream strategy. About... I dunno, a week or so ago, I'd just woken up in the middle of the night from a lucid dream that was only lucid for a second before I woke up. Anyway, I figured I might be able to get back into a dream by visualizing a hallway and walking down it. It worked, and I was lucid (unfortunately, that one didn't last a whole lot longer easily, and by now I can't remember much of what I did with it). So I figured, I'm going to try that all the time. Well, it's never worked since - consciously trying to visualize something like a hallway, if anything, just kept me awake. However, I'm still going to keep trying it. Here's why: I think the first time I might not have actually been awake. It might have been a false awakening, where you dream you've woken up. But, if I have 'visualize a hallway' as my strategy for every time I wake up and am ready to go back to sleep, then it'll become a habit and I'll eventually do it even when I just dream that I've woken up, which can convert it back into a real lucid dream. Sort of like how 'checking and double checking the clock' became a habit, and now it's a way I tell if I'm dreaming (the time display changes when I look away).

Anyway, not really much in the way of interesting, relatable dreams. Though last night I had one of those depressing ones, that I'll relate because there were some interesting aspects to it.

I was at some sort of singles dating thing. Which is odd enough, granted. But it was sort of a weird thing. People sort of wandered about and they had sheets of paper with... I guess stickers on it, describing what interests them. It kinda resembles what Wikipedia people put on their users page (here is a random example of someone I don't know but who happens to have a lot of what I'm talking about - the 'userboxes'). And you'd go around and if you saw someone you fancied, you'd show them your paper and they might look it over and see 'Oh, hey, I'm into too!' and you'd have an instant start to a conversation, and, beyond that sort of a quick at a glance glimpse of whether you'd like the person (Like... 'oh no, we'd never get along, s/he's a dog person and I'm a cat person!')

Anyway, I can't remember what was on my sheet (if I even had one, it wasn't even an issue), but, anyway, first this girl (blonde I think), smiled at me and put her paper in my face and I looked it over and I sort of felt we probably wouldn't make a good match - I can't recall what it was but there were things on her list that I wasn't terribly interested in and some that were mild turnoffs for romantic interests (I think one of them was that she claimed she was a furry, but then explained that she was only a very mild furry). Anyway, I told her we probably wouldn't matched well, but she took a pen and wrote her phone number on my palm, thinking that we should give it a try anyway and that I should call her. So then she left, and another girl came up, and her sheet had lots of stickers on it that were very close to stuff I like but not quite. Like, she liked RPGing, but her system of choice was one I'd never heard of, for example. But all in all, I thought we might get along famously, so we started talking.

I think there was a third girl too and I remember while I was half awake and thinking about writing up the dream (in order to help remember it) that the third girl was a superhero (not a real one I'd recognize, though), but I can't say for sure whether that was actually in the dream or if it was a post-dream confabulation as the half awake mind is prone to.

Anyway, it was an incredible ego boost, having met some people I got along with great and someone else who was interested enough in me, despite having little directly in common, to write her phone number on my palm. And then I woke up and the crushing ego fall as I realized who I really was came upon me, so it was a depressing dream.

Anyway, another semi lucid dream happened later that night, and it was exceptionally interesting because I was lucid... but not as myself. It's very hard to explain, and one of the weirdest experiences I've had in a while. I was in the dream, and I was with a woman. And I knew it was a dream... but I ONLY knew it as the woman, not as myself. And I'm not saying that 'the dream character knew we were dreaming and tried to inform me' (as has happened before). I mean literally, my consciousness was aware it was a dream, BUT IT WAS SEPARATE FROM THE DREAMING OF BEING ME. I was consciously aware of being the woman and being aware that it was a dream and that I wasn't aware of it as myself, but only as her. And of the weirdness of looking at myself, not aware it was a dream, while actually being aware as a completely other person.

Again, hard to explain. Maybe that made no sense to anybody except me.


Anyway, speaking of that last lucid dream, I've been thinking lately of the somewhat flexible nature of consciousness. The whole idea that you can be partially conscious, that parts of your brain and your memory can be just... turned off, and you're somehow almost a completely different person, because that part of your brain isn't active.

I suppose it's one of the reasons I don't consider human consciousness to be anything inherently special that exists apart from the mind (and why I believe that AI, true AI, will be conscious as well as intelligent) - it's an emergent quality. What we think of as our 'selves' is just a function of the brain and what parts of it happen to be working. You can shut off parts of it, and your consciousness is fundamentally different.

Or you can seamlessly confabulate new aspects to your characters. This seems to have happened to me an awful lot lately, particularly when I'm falling asleep or semi-conscious, of course, but occasionally when my mind just wanders. There are times I've found myself working on story ideas that, as far as I can determine, I've never had. Or preparing for discussions with people I've never met or even thought of. But preparing so intently that it feels like something really likely to happen. It's eerie when it happens, almost realistic enough to make me believe in telepathy (or cross-dimensional communication). Sometimes it makes sense, sometimes not. Just today while I was trying to nap, I don't think I ever got fully asleep but at one point I became annoyed at the fact that ice cream has too much hair in it. I mean really, WTF? I was thinking about that for like 20 seconds before I realized, WTF? I'm nowhere near ice cream, and why would ice cream have hair in it?

The 'working on story ideas I've never had' thing bugs me too, because that happens more often when I'm not trying to sleep, I just zone out on my own thoughts (and that tendency of mine itself is part of what interests me about the whole thing), and when I catch up with them I'm working out plot points to some idea that I don't recall ever having, and the idea persists only long enough to remember working on it and it being unfamiliar and maybe a little bit of what I was planning, but the thrust of it gone. Like I'm thinking somebody else's thoughts.

It's also possible I'm just going mad.

Anyway, yesterday I was watching the Canadian classic Strange Brew, and I happened to look up something about it and noticed that it was a loose adaptation of Hamlet (with the McKenzie brothers playing Rosencrantz and Guildenstern). Never heard that before, but I can see it. So, anyway, later in the day I was watching Farscape: The Peacekeeper Wars, and my mind wandered (as it often does) to how one might be able to reinvent Farscape in another genre.

Specifically, John's 'suddenly transported into space' maps fairly well onto the classic 'suddenly transported into a fantasy world' plot. You can't have everything, of course, but here's how I'd figure it:
Moya's a dragon. A big one, thoguh, one that could carry several people easily. You could make her into some new type of magical beast that can teleport, but I like dragons. Pilot is from a race of dragonriders, bound to his mount, and with an inborn ability to Farburst - teleport to a random location (I put the ability in him rather than Moya because Dragons don't traditionally teleport). The two are slaves, of an evil army of human-like peacekeepers, which include Aeryn. Zhaan is an elf. D'Argo is a dwarf, or possibly a orc or something that seems fearsome. Rygel is king of the goblins (or kobolds). They're all prisoners of the evil armies of the Peacekeeper, but stage a revolt and escape. At the same time, John is somehow transported into the world and, in arriving, accidentally crashes his (car, perhaps?) into the brother of the army's leader, but then gets aboard Moya.

Obviously it doesn't work perfectly and a lot would need reworking, but there is a kind of appeal to it and, in another world, I might like to see it done like this, sort of as a compare and contrast. I kinda like that sometimes, watching different interpreations of the same story - it's something copyright doesn't really allow very easily, at least for new works, and to a certain extent the world itself doesn't allow them (since even if copyright wasn't an issue, people wouldn't deliberately produce two shows like that and you'd probably never get the same actors involved to compare directly), so for the most part it's relegated to thought experiments.

Anyway, just a bit of silliness.


I think I've mentioned before that my brother got himself a PS2 recently, so I've been able to play some. Only have two games at present, Castlevania and GTA: Vice City. Don't much care for Castlevania, but GTA's fun. Anyway, that's not really the topic I'm going for: I was a bit bored, so just did some random thinking on Video Games I'd Like To See:

All titles are just working ones off the top of my head. (And, technically, I've written some of this many years ago but I don't _think_ I ever posted them - if I did, forgive me).

X-Men: Downtime

One of the fun things in the X-Men comics are the downtime issues, where we see the characters playing a sport. Usually baseball or basketball.

Now, there are plenty of baseball or basketball games. There are even ones themed on Mario or whatever where characters have special abilities...

So why haven't they got a game where the mutants are playing?

Think about it. Each character would have their own stats. You could build rosters any way you want (although maybe villainous characters who would not generally play with X-Men should be unlockables). There'd be different modes you could play:
Pure Game: Just a basic game. For the sake of discussion, we'll say it's basketball. Each player uses their stats, although certain characters who have, say, super strength, are deliberately holding back.
"Hey, we said no powers!": Pure game, except characters can and will cheat when they get annoyed enough - different characters will cheat at different threshholds, and some, like Scott, won't cheat even if their opponents are cheating.
Playing With Powers: Each character is free to use their powers within the rules of the game.
Danger Room Sim: Characters are free to use powers, even to lethal levels. Winning the game is still the object, though.

If just basketball's not enough value, you could program several games into one and even a few Danger Room sim mini-games.

Hell, I'd probably like to even see 'X-Men: Danger Room!' with all sorts of different training scenarios you could set up and trade.

Battle Royale: Yeah, I know I've mentioned this book a lot, but hey, when a book sticks with me I like to explore all the angles. One of those angles was a game. I'm thinking something Grand Theft Auto style, where you're on the island and can go anywhere (that's not forbidden), and all other players are interacting. In this one, too, you could play different modes: The most basic is story mode, where you take on the main character. Like some other games out there, your objective is to keep both you and Noriko alive. (I suppose you could also play a basic 'kill everyone' version).

But the more interesting way to play it is a mode where you can either choose or randomize various starting conditions - Your starting weapon, for example... the order you enter the game. Who your friends were. Who the girl you had a crush on is. How people are playing the game. How you are playing the game. So each time you run through it, you meet someone, know that they used to be your friend or whatever, and then you have to figure out if you can trust them by their behaviour - and they'll be doing the same for you (plus reputation carries, if people meet up and aren't fighting each other, they'll exchange info, so if you attacked one or even looked like you would, the other person will distrust you too).

I also see something like with Dead Rising where you can use almost anything in the environment as a weapon. The little in-game map wouldn't tell you locations of characters, but would tell you things like what zone you're heading into (so you could potentially push people into Forbidden Zones to make them die), and show little blips for things like 'gunshots heard in this direction'. Or 'prearranged meeting place'.

Hard to program, probably, and may have limited replay value to some (except if internet play's included) but could be quite cool, IMHO.

Firefly: Just 'cause. Although I'm not sure what kind of game I'd want to see - spaceship flight wouldn't be terribly fun (though that could be a level), I'm thinking some kind of third person action adventure with gunfighting and such. There would have to be the ability to ride on horseback. That's required.

Speaking of adaptations of existing properties, Runaways would be fun, but unfortunately Nico's a big problem - you'd have to program a different effect for whenever she casts a spell. I suppose you could get around it by mainly making her a fighting character and only able to use spells fairly rarely, and having a big list up front you could choose from, but have to choose carefully because you could only use spells once. Or of course, you could make the plot of the game 'rescue Nico!' and avoid the problem for the most part (except perhaps in the last round where you play Nico and have a bunch of preprogrammed in one-shot spells).

Grand Theft Auto: Night City
Probably wouldn't be able to use that exact title, unless they managed to get a licensing agreement from R. Talsorian (which probably wouldn't be all that hard, technically), but I was thinking about it while playing GTA: Vice City. It's set in the 80s, which is kinda fun in its way. And they did San Andreas in the 90s. And other games in other settings. So I was trying to figure a good setting they hadn't done... and it hit me they could go to the future, and there's a natural genre for that - Cyberpunk. They could make a sweet Cyberpunk game GTA style, open world. Cyberpunk tends to be full of characters who don't care about anyone but themselves, out to make a quick buck, and there are lots of cool vehicles and hi tech additions. You could have a game world that's part swanky hi tech, corporate (where committing any crime without first using some tech to jam cameras and such gets cops swarming all over you), part urban sprawl with virtually no police support whatsoever and lots of cyberwear-enhanced gangs.

You could customize your character with cyberwear to give yourself various advantages permanently, or buy cheaper gear as required.

Heck, you could even include 'Netrunning' missions as minigames (perhaps your character only rides along with an actual Netrunner, to explain why you can't just do it anytime you want). Maybe have an 'easter egg' of a virtual reality minigame of, say, pirates or something just for fun.

It'd be pretty sweet, IMHO.

I'd like to come up with some non-violent video game ideas, but most of the non-violent games I like are civilization-building sims and some puzzle games, and in both cases there are already good ones out there, nothing conceptually screams to me that it needs to be done.

Though I would like another Planescape game, that seems doubtful. There was a Delta Green game in production a long time back that I really wanted but it never got finished.

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newnumber6

November 2009

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