Page Summary
goddesscomplex.livejournal.com - (no subject)
shadow-weaver.livejournal.com - (no subject)
lyssachan.livejournal.com - (no subject)
woot.livejournal.com - (no subject)
hayzil.livejournal.com - (no subject)
goddesscomplex.livejournal.com - (no subject)
angelophile.livejournal.com - (no subject)
fiddlersgreen.livejournal.com - (no subject)
newnumber6.livejournal.com - Thanks...
newnumber6.livejournal.com - (no subject)
newnumber6.livejournal.com - XET
newnumber6.livejournal.com - (no subject)
newnumber6.livejournal.com - (no subject)
newnumber6.livejournal.com - Other places...
newnumber6.livejournal.com - (no subject)
angelophile.livejournal.com - Re: Other places...
newnumber6.livejournal.com - Re: Other places...
woot.livejournal.com - Re: XET
newnumber6.livejournal.com - Re: XET
angelophile.livejournal.com - Re: Other places...
tadiera.livejournal.com - (no subject)
newnumber6.livejournal.com - (no subject)
woot.livejournal.com - Re: XET
newnumber6.livejournal.com - Re: XET
occamsnailfile.livejournal.com - *cry*
newnumber6.livejournal.com - Re: *cry*
argaud.livejournal.com - (no subject)
newnumber6.livejournal.com - Thanks...
legionfalcon.livejournal.com - (no subject)
newnumber6.livejournal.com - Thanks...
Style Credit
- Style: by
Expand Cut Tags
No cut tags
no subject
Date: 2004-06-21 07:28 pm (UTC)no subject
Date: 2004-06-21 07:57 pm (UTC)no subject
Date: 2004-06-21 08:01 pm (UTC)no subject
Date: 2004-06-21 08:07 pm (UTC)no subject
Date: 2004-06-21 09:00 pm (UTC)no subject
Date: 2004-06-21 09:48 pm (UTC)Thank you.
no subject
Date: 2004-06-22 01:56 am (UTC)Kudos to you, man, and Swarm and the other admin who worked so hard to keep the game thriving as long as it was. You should be proud of yourself.
no subject
Date: 2004-06-22 04:25 am (UTC)Thanks...
Date: 2004-06-22 06:30 am (UTC)At present, I am MU-less for the first time in... well, quite a long time.
no subject
Date: 2004-06-22 06:31 am (UTC)XET
Date: 2004-06-22 06:33 am (UTC)XET was an online roleplaying environment I was involved in/ran for the last few years, based on a modified X-Men universe. Good times and made a lot of good friends (in fact I think you're the only one on my friends list right now that I didn't meet through there).
no subject
Date: 2004-06-22 06:37 am (UTC)no subject
Date: 2004-06-22 06:41 am (UTC)To be honest, I was a bit more surprised by your seeming shock at it all, having been away so long, but I guess perhaps it was more of a surprise than if you'd been logging on and seeing the lack of activity all along.
Anyway, thanks for being a part of it.
Other places...
Date: 2004-06-22 06:50 am (UTC)no subject
Date: 2004-06-22 06:53 am (UTC)I really do appreciate all the time you put into the game on the staff side (and of course, the player side... Swarm's one of those OCs (and there are a large number of them) that I can't imagine XET without).
Re: Other places...
Date: 2004-06-22 07:36 am (UTC)You will not escape... ;)
Re: Other places...
Date: 2004-06-22 07:55 am (UTC)Re: XET
Date: 2004-06-22 08:50 am (UTC)Re: XET
Date: 2004-06-22 08:55 am (UTC)Re: Other places...
Date: 2004-06-22 09:44 am (UTC)no subject
Date: 2004-06-22 10:09 am (UTC)XET has been quite possibly, the best game I've played on since I began MU*ing. It certainly seems to be the one, even now, that I'll talk about the most. I'm glad that even though it'll be gone, of a sorts, it'll still be here for some of us to log onto.
And Kirk, if you find another MU* to play on- let me know. Or I'll maybe have to find a way to force you to use AIM. I need a way to talk to you. ;) No way I'm using no more XET as an excuse to stop chatting with you regularly.
no subject
Date: 2004-06-22 10:23 am (UTC)So, anyway, I'm sure we'll find a way to stay in touch
Re: XET
Date: 2004-06-22 02:28 pm (UTC)Re: XET
Date: 2004-06-22 02:37 pm (UTC)*cry*
Date: 2004-06-22 03:34 pm (UTC)Re: *cry*
Date: 2004-06-22 04:01 pm (UTC)no subject
Date: 2004-06-22 04:38 pm (UTC)Many of the best players of XET went ahead and built their own Muxes using XET as model, but so far none has been as good as the original, although we keep trying ;)
I think you can be proud to have been one of the architects of modern Mux-designing and an inspiration for dozens of would-be staffers.
Thanks...
Date: 2004-06-22 06:11 pm (UTC)You also deserve a lot of credit, both for sticking with the game since the beginning, and especially for this last year on staff. If you weren't around I don't know if we would have been here as long as we were, and I'm certain that we wouldn't have been able to keep down our app response times to as low as we did (6 days at the most may not seem like a great record, but that we achieved it is amazing to me ;)).
no subject
Date: 2004-06-23 01:00 pm (UTC)Hands down, you've been an inspiration to a lot of people, myself included. I only wish I could do half as good a job at being an admin as you have.
I really wish I could have been more active on XET in the last couple of years. First it was a distraction issue, and then just a general burnout factor. The theme is so interesting, and there's such a wealth of areas to interact with, that I think you're right. There are plots that could have kept the game going for a long time. I think things just got bogged down early in the game's life, and more and more unresolved things kept building up. Things you certainly did your best to alleviate.
That said, if you ever get it in your hat to staff another game, drop me a line, because I'll play there in a heartbeat. (Or maybe I'll promise not to play there, whichever offer is more interesting). :)
Thanks...
Date: 2004-06-23 04:04 pm (UTC)As to other games.. I doubt it really. That's what the whole 'Never again' was about, staffing. The emotional investment required is just too much for me to take, especially when things start to go sour.
At the very most I might assist a bit in setting up things somewhere down the line if someone else's MU* looks cool, maybe pitch in at a crunch time for something like apps, but I don't think I ever want a full time app position of any sort.