XET

Jun. 21st, 2004 10:23 pm
newnumber6: Ghostly being (Default)
[personal profile] newnumber6
Well, it's over.

Never again.

Date: 2004-06-21 07:28 pm (UTC)
From: [identity profile] goddesscomplex.livejournal.com
What? Why?? What happened?

Date: 2004-06-21 07:57 pm (UTC)
From: [identity profile] shadow-weaver.livejournal.com
I am sorry to see it go. It was a great mu hon, but it's the nature of the beast that they don't last forever. I want to thank you for all you've done keeping it going. Ya and the others working with you all did a great job. I hope I'll see ya around on the other mu*s ;)

Date: 2004-06-21 08:01 pm (UTC)
From: [identity profile] lyssachan.livejournal.com
As sad as I am to see the game go, I have to say that the way you chose to let it end was immensely classy. *offers cookies*

Date: 2004-06-21 08:07 pm (UTC)

Date: 2004-06-21 09:00 pm (UTC)
From: [identity profile] hayzil.livejournal.com
Hon, have to thank you for giving me that place. Had my favorite rp there and it taught me how to Mush. I'm sorry for not being there. Love ya hon.

Date: 2004-06-21 09:48 pm (UTC)
From: [identity profile] goddesscomplex.livejournal.com
Alright, now that the initial shock has sort of subsided, I have to add my own sentiments to those of the others. Yes, thank you for... well... everything. XET was my first, long term, MU* and you had made it a fantastic experience. I, even in my old age ;), learned a great deal there and I appreciate everything you've done; from patiently understanding my self-perfectionism, to giving me the gift of trust. I, for one, have appreciated everything you've done and even if depression and burn out had pulled me away, my fondest memories are of the MU* you were at the reigns of.

Thank you.

Date: 2004-06-22 01:56 am (UTC)
From: [identity profile] angelophile.livejournal.com
All good things come to an end and for a long while there XET was a very good thing indeed. There was at least 2 solid years there of stupendous rp and though things died over the last year I've never played anywhere which was held in such affection by players. Unfortunately, games only have a limited life span. There's only so long you can play the same character in the same situation and make it interesting for you and everyone else. That's to be expected but I think we're all grateful that for a long while there XET was home to all of us and we've formed some close friendships there. I'd love it, as I've said many times, if you'd join us in a new environment and a new game or whatever, and ask again. Please come play on NYCX.

Kudos to you, man, and Swarm and the other admin who worked so hard to keep the game thriving as long as it was. You should be proud of yourself.

Date: 2004-06-22 04:25 am (UTC)
From: [identity profile] fiddlersgreen.livejournal.com
I'll likely have something more coherent to say a little later on (and will most likely post it over on the game). But, for now, I'll just say that XET was a great game, and while I think you can't deny that it was time, I'll still be sorry to see it go.

Thanks...

Date: 2004-06-22 06:30 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Unfortunately right now I don't see too much MU*ing in my immediate future. Not a whole lot out there really interests me right now. I only have one prospect in the near future, non-Marvel, and I've barely started on an app for it (and have been at that stage for months) so I don't know when or if I might finish.

At present, I am MU-less for the first time in... well, quite a long time.

Date: 2004-06-22 06:31 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Thanks. Oooh, cookies. :). I'll miss those.

XET

Date: 2004-06-22 06:33 am (UTC)
From: [identity profile] newnumber6.livejournal.com
It's a geek thing. ;)

XET was an online roleplaying environment I was involved in/ran for the last few years, based on a modified X-Men universe. Good times and made a lot of good friends (in fact I think you're the only one on my friends list right now that I didn't meet through there).

Date: 2004-06-22 06:37 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Yeah. Well, things can't last forever as people keep informing me. Just make sure you stay in touch, kay?

Date: 2004-06-22 06:41 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Yeah, and you made a good Storm too.

To be honest, I was a bit more surprised by your seeming shock at it all, having been away so long, but I guess perhaps it was more of a surprise than if you'd been logging on and seeing the lack of activity all along.

Anyway, thanks for being a part of it.

Other places...

Date: 2004-06-22 06:50 am (UTC)
From: [identity profile] newnumber6.livejournal.com
While I'd love to see you all somewhere down the line on another MU*, I don't see it happening any soon. What kept me away from NYCX before hasn't changed. I think it's going to be a long time before I get over a burnout of year-one style game that allows reinterpretation, and so NYCX isn't for me. I do wish you all the best of luck with it, but my path leads elsewhere.

Date: 2004-06-22 06:53 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Yeah, me too. But as you said, it was time. I still think we _could_ have made it for some time longer, but a whole bunch of things needed to work out right and just didn't. But that's the way it goes. And rather than continue to wait for a miracle that's not coming, it was time to just end it.

I really do appreciate all the time you put into the game on the staff side (and of course, the player side... Swarm's one of those OCs (and there are a large number of them) that I can't imagine XET without).

Re: Other places...

Date: 2004-06-22 07:36 am (UTC)
From: [identity profile] angelophile.livejournal.com
You know the staff of NYCX are going to haunt your every waking moment until you agree to at least log on and hang out with us.

You will not escape... ;)

Re: Other places...

Date: 2004-06-22 07:55 am (UTC)
From: [identity profile] newnumber6.livejournal.com
Oh, I might pop by once in a while to say hi, but it's hard to do any long term hanging out at a MU* I've not played at.

Re: XET

Date: 2004-06-22 08:50 am (UTC)
From: [identity profile] woot.livejournal.com
Ahhh......how come you let it go then?

Re: XET

Date: 2004-06-22 08:55 am (UTC)
From: [identity profile] newnumber6.livejournal.com
It essentially died with nobody doing anything on it for the last 3 months or so. It happens with such games from time to time. We lasted longer than most, I think.

Re: Other places...

Date: 2004-06-22 09:44 am (UTC)
From: [identity profile] angelophile.livejournal.com
Well the trick is to get you there and once we've accomplished that we'll make you play. ;) There'll be a few familiar faces around anyway.

Date: 2004-06-22 10:09 am (UTC)
From: [identity profile] tadiera.livejournal.com
I go away for a night and the world ends? I'm sad...

XET has been quite possibly, the best game I've played on since I began MU*ing. It certainly seems to be the one, even now, that I'll talk about the most. I'm glad that even though it'll be gone, of a sorts, it'll still be here for some of us to log onto.

And Kirk, if you find another MU* to play on- let me know. Or I'll maybe have to find a way to force you to use AIM. I need a way to talk to you. ;) No way I'm using no more XET as an excuse to stop chatting with you regularly.

Date: 2004-06-22 10:23 am (UTC)
From: [identity profile] newnumber6.livejournal.com
:). Well, I will, in a day or so, log back on to XET and probably be connected most of the day every day like I have been for the past few years, except this time it'll _just_ be to hang. But, not today.

So, anyway, I'm sure we'll find a way to stay in touch

Re: XET

Date: 2004-06-22 02:28 pm (UTC)
From: [identity profile] woot.livejournal.com
Ahh....my sister's very much into the rp stuff herself; wouldn't it be funny if you've "met" her before :)

Re: XET

Date: 2004-06-22 02:37 pm (UTC)
From: [identity profile] newnumber6.livejournal.com
Heh... y'never know. Though at present, for online ones I tend to stick pretty much to the superhero ones. Lets me indulge my wish to be a superhero. ;)

*cry*

Date: 2004-06-22 03:34 pm (UTC)
From: [identity profile] occamsnailfile.livejournal.com
Well, count me among the number that will miss XET, for all the good and bad it ever had. It was my first MU, and a theme I don't think I'll ever stop having an interest in. I'll stay in touch by LJ at least. I think how you handled XET has influenced the way a lot of successive games that started since were run.

Re: *cry*

Date: 2004-06-22 04:01 pm (UTC)
From: [identity profile] newnumber6.livejournal.com
Well, I don't know how much XET influenced anybody (except perhaps in the 'learning from the mistakes I made' category... that is, 'No way am I going to do it like _that_!' ;))... about all I can really think of that we've really influenced anyone else is the whole Website Character Pages thing (which I never personally saw before we did it, now seems to be standard for superhero MU*s), and, perhaps a little, the whole 'mixed theme year one' idea (We weren't the first by any means, but they did seem to spring up a lot in our wake from ex players), but yeah, I was really fond of the theme. There are a lot of plots that I suppose could tweak and reuse elsewhere if I had to, but I've also got a number stored up that seemed to be uniquely suited to XET and wouldn't feel right. :)

Date: 2004-06-22 04:38 pm (UTC)
From: [identity profile] argaud.livejournal.com
I think XET has influenced Muxdom, particularly superhero Muxdom, far more than games that were larger and more popular. I have never seen a Mux with so many great players, many of them with much more imagination, drive and energy than the average staffer elsewhere. And I am beginning to suspect I never will find a game so good.

Many of the best players of XET went ahead and built their own Muxes using XET as model, but so far none has been as good as the original, although we keep trying ;)

I think you can be proud to have been one of the architects of modern Mux-designing and an inspiration for dozens of would-be staffers.

Thanks...

Date: 2004-06-22 06:11 pm (UTC)
From: [identity profile] newnumber6.livejournal.com
And yeah, I am quite proud of what we all did with XET. That it inspired a number other people to make MU*s of their own, not in the 'sandbox' sense, but in a more friendly sense of players wanting to make their own mark is heartwarming.

You also deserve a lot of credit, both for sticking with the game since the beginning, and especially for this last year on staff. If you weren't around I don't know if we would have been here as long as we were, and I'm certain that we wouldn't have been able to keep down our app response times to as low as we did (6 days at the most may not seem like a great record, but that we achieved it is amazing to me ;)).

Date: 2004-06-23 01:00 pm (UTC)
From: [identity profile] legionfalcon.livejournal.com
Ever since the topic was raised last week, I've tried to either think of something profound to throw out there, or at least something reasonably coherent. I'm still working on that. ;)

Hands down, you've been an inspiration to a lot of people, myself included. I only wish I could do half as good a job at being an admin as you have.

I really wish I could have been more active on XET in the last couple of years. First it was a distraction issue, and then just a general burnout factor. The theme is so interesting, and there's such a wealth of areas to interact with, that I think you're right. There are plots that could have kept the game going for a long time. I think things just got bogged down early in the game's life, and more and more unresolved things kept building up. Things you certainly did your best to alleviate.

That said, if you ever get it in your hat to staff another game, drop me a line, because I'll play there in a heartbeat. (Or maybe I'll promise not to play there, whichever offer is more interesting). :)

Thanks...

Date: 2004-06-23 04:04 pm (UTC)
From: [identity profile] newnumber6.livejournal.com
I wish you could have been more active in the last couple years too, I missed RPing with you.

As to other games.. I doubt it really. That's what the whole 'Never again' was about, staffing. The emotional investment required is just too much for me to take, especially when things start to go sour.

At the very most I might assist a bit in setting up things somewhere down the line if someone else's MU* looks cool, maybe pitch in at a crunch time for something like apps, but I don't think I ever want a full time app position of any sort.

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